2/24/2023 0 Comments System shock 2 meet delacroix![]() Most were messages from one crew member to another, and sometimes you'd find the reply. Audio diaries have become a cliché since, but that's not what these were. The people who lived there are all dead, infested or fleeing, but their lives were still in evidence through their recorded messages to each other. That's partly why it's frightening: it's hard not to associate yourself with this fragile body lurching around the corridors of the Von Braun, being bludgeoned with lead pipes and frazzled by green laser pips. You're not just a camera zooming around to the next thing to shoot. But you have a sense of yourself in this place. ![]() The result is a game where you feel weighty, real, even a tiny bit cumbersome. You also have no air control: the moment your feet leave the ground, your trajectory to hit it again is completely predetermined. And you come to a stop smoothly too, which screws you up the first time you try to do some fiddly jumping. You don't burst into a full-blown sprint the moment you touch the forward key, you build up to it smoothly. Shock 2 has a very different feel, and it comes out in your movement too. First-person games often make your viewpoint lower than it realistically would be, to avoid environments feeling claustrophobic when viewed through the small window of your monitor. ![]() Fire it up, and the first thing you notice is you're tall. ![]()
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